HANDLING EDITOR

HANDLING EDITOR HANDLING EDITOR HANDLING EDITOR HANDLING EDITOR HANDLING EDITOR
  • HANDLING EDITOR
  • HANDLING EDITOR
  • HANDLING EDITOR
  • HANDLING EDITOR
  • HANDLING EDITOR

$20.99

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HANDLING EDITOR [STANDALONE]

DESCRIPTION

Transform your server's vehicle tuning experience with this sophisticated Handling Editor. Designed for developers and server admins, this script allows you to dynamically adjust vehicle physics and performance characteristics in real-time. Perfect for fine-tuning racing servers, roleplay servers, or just customizing your favorite cars on the fly with a sleek and modern UI!

FEATURES

Dynamic Real-Time Editing

  • Live Updates: Adjust mass, traction, suspension, and gears in real-time.
  • Advanced State Tracking: Probe-based SubHandling detection ensuring dynamic parsing regardless of the vehicle class.
  • Immediate Feedback: Test your changes instantly without ensure the handling.

Extensive Parameter Support

  • Full access to standard CHandlingData.
  • Support for SubHandling fields (e.g., CCarHandlingData, CBikeHandlingData, CBoatHandlingData).
  • Precise numerical adjustments using modern UI manual inputs.

Export

  • Copy production-ready handling.meta XML syntax straight to your clipboard.

IMPORTANT WARNING

Due to limitations within the FiveM engine and native physics calculations, some specific handling parameters may not visibly affect the vehicle immediately upon change. In certain cases, you might need to save and restart the handling for complex physics calculations to be fully recalculated and applied by the game engine.

HOW TO USE

Use the configured command (default /editor) while in the driver's seat.

DEPENDENCIES

  • ox_lib (Optional, used only for notifications)

SUPPORT

MORE INFO

COPYRIGHT

BY DKING 2026 ©